I can do something similar with the Bevel tool to create a sort of hat for my character. In the command panel on the right I have selected the Extrude function so that I would be able to add a new component to my mesh. I will select the mesh by polygons this time and will add new faces to my object to form a face. When I select vertex, I can see my sphere’s points which I can work on.īy right clicking on the mesh I can Rotate and Move the verteces as I please. Right Clicking on my mesh I select to convert to Editable Mesh, so that I can start manipulating it. Clicking on the top viewport I have created my object. Like clay you may shape your sphere to look like a face, or a whole character.įor this tutorial we will use a sphere, and convert it into the main body of a monster.įrom the primitives panel I have selected Sphere and from the side command panel I have changed the number of segments it will be made up of to 14 (keeping the number of faces and verteces to a minimum is desired to minimize in-game processing time once the model is finished). You may choose to create your character by using a standard primitive. The two submenus you will use most often will probably be the Standard Primitives and the Shapes. To create a mesh, the 3D representation of your model, you may select several of the options from the Create Menu. Make sure you read through the tutorial before attempting to create any complex characters. You may apply the techniques you learn in this tutorial to more complex scenarios.
FORMATION VRAY 3DS MAX GRATUIT HOW TO
This tutorial will explain you how to create a simple monster for FATE.